public void updateRotLeft(Keys key) { rotLeft = key; controlChoices[1] = new Choice(Game1.action.CHANGE_LEFT, new Vector2(defaultPositionX[1], defaultPositionsY[2]), "ROTATE LEFT [ " + rotLeft.ToString() + " ]"); }
public void updateRotRight(Keys key) { rotRight = key; controlChoices[2] = new Choice(Game1.action.CHANGE_RIGHT, new Vector2(defaultPositionX[1], defaultPositionsY[3]), "ROTATE RIGHT [ " + rotRight.ToString() + " ]"); }
public void updateThrust(Keys key) { thrust = key; controlChoices[0] = new Choice(Game1.action.CHANGE_UP, new Vector2(defaultPositionX[1], defaultPositionsY[1]), "THRUST [ " + thrust.ToString() + " ]"); }