/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { InputService.Instance.Initalize(); GameServices.Instance.AddService(GraphicsDevice); GameServices.Instance.AddService(Content); camService = new GameCameraService(graphics.GraphicsDevice.Viewport); GameServices.Instance.AddService(camService); gameManager.Initialize(); mapManager.Initialize(); base.Initialize(); }
public void Initialize() { cam = GameServices.GetService<GameCameraService>(); player.Initialize(); cam.SetFocus(player); }