public void onNeighborUpdate() { // clear list: listView1.Items.Clear(); // fill in list! uint i, j; LuckyMeLib.neighborListLock(); j = LuckyMeLib.getNumberOfNeighbors(); for (i = 0; i < j; i++) { listView1.Items.Add(new ListViewItem(LuckyMeLib.getNeighborName(i))); } LuckyMeLib.neighborListUnlock(); }