//LuaFunction _call = null; public LuaBeatEvent(LuaTable table) { self = table; luaState = table.GetGLuaState(); self.AddRef(); _add = self.GetLuaFunction("Add"); _remove = self.GetLuaFunction("Remove"); //_call = self.GetLuaFunction("__call"); }
public LuaDictTable(LuaTable table) { table.AddRef(); this.table = table; this.state = table.GetGLuaState(); }