コード例 #1
0
 static int ReadInt(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFramework.ByteBuffer obj = (LuaFramework.ByteBuffer)ToLua.CheckObject <LuaFramework.ByteBuffer>(L, 1);
         int o = obj.ReadInt();
         LuaDLL.lua_pushinteger(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #2
0
ファイル: GameManager.cs プロジェクト: vineleven/prj.wumai
        IEnumerator OnExtractResource()
        {
            Util.Log("------> extract start <------");
            string dataPath = Util.DataPath;         //数据目录
            string resPath  = Util.AppContentPath(); //游戏包资源目录

            if (!Directory.Exists(dataPath))
            {
                Directory.CreateDirectory(dataPath);
            }

            yield return(null);



            //md5对比
            //包内
            string aplicationFileMD5 = resPath + AppConst.FinalSingleFileInfoMD5;
            //包外
            string persistentFileMD5 = dataPath + AppConst.FinalSingleFileInfoMD5;

            string aplicationMd5String = null;
            string persistentMd5String = null;

            // 读取文件列表
//            string aplicationFileListName = resPath + AppConst.FinalSingleFileInfo;


            //获取md5?
            //获取包外
            if (File.Exists(persistentFileMD5))
            {
                persistentMd5String = File.ReadAllText(persistentFileMD5);
            }

            //包内
            WWW www = new WWW(aplicationFileMD5);

            yield return(www);

            aplicationMd5String = www.text;
            www.Dispose();

            // md5验证相同,跳过解压
            if (persistentMd5String != null && persistentMd5String.Equals(aplicationMd5String))
            {
                StartCoroutine(OnUpdateResource());
                yield break;
            }



            //md5验证不同或者data目录不存在MD5文件


            //读取整个单文件
            string inFile = resPath + AppConst.FinalSingleFile;

            www = new WWW(inFile);
            yield return(www);


            //解析文件
            ByteBuffer buffer     = new ByteBuffer(www.bytes);
            int        idx        = 0;
            int        curIndex   = 0;
            int        totalCount = buffer.ReadInt();

            byte[] wwwByte = www.bytes;
            NotiConst.MsgProgress msgProgress;

            for (int i = 0; i < totalCount; i++)
            {
                //开始写吧
                string outFile = dataPath + buffer.ReadString();
                string dir     = Path.GetDirectoryName(outFile);
                if (!Directory.Exists(dir))
                {
                    Directory.CreateDirectory(dir);
                }

                File.WriteAllBytes(outFile, buffer.ReadBytes());
                curIndex++;
                if (idx++ > 10)     // 限制每帧加载4个文件
                {
                    idx = 0;
                    msgProgress.progress = (float)curIndex / (float)totalCount;
                    msgProgress.notice   = string.Format("正在解压:({0}%)", (int)(msgProgress.progress * 100));
                    facade.SendMessageCommand(NotiConst.LOADING_PROGRESS, msgProgress);
                    yield return(null);
                }
            }
            buffer.Close();

            www.Dispose();
            //facade.SendMessageCommand( NotiConst.UPDATE_EXTRACT, "解压完毕(100%)" );


            //加载完之后 将包内的md5信息写到包外
            File.WriteAllText(persistentFileMD5, aplicationMd5String);


            //Debug.Log("OnExtractResource Done");
            StartCoroutine(OnUpdateResource());
        }