コード例 #1
0
        public bool Step(Battle battle)
        {
            if (IsDisabled)
            {
                return(true);
            }

            target = findTarget(battle);
            if (target == null)
            {
                return(false);
            }

            if (Team.IsFriendly(target.Team))
            {
                if (ChildrenCount() == 0)
                {
                    link(target);
                }
                else
                {
                    support(target);
                }
            }
            else
            {
                attack(target);
            }

            target = null;
            return(false);
        }
コード例 #2
0
        private void link(Fighter target)
        {
            if (Team.IsFriendly(target.Team))
            {
                // Link to root of target's tree
                Fighter root = target.GetRoot();

                // Check if fighters are already linked
                bool alreadyLinked = false;
                foreach (Fighter c in root.children)
                {
                    if (this == c)
                    {
                        alreadyLinked = true;
                        break;
                    }
                }

                // Link the two fighters
                if (!alreadyLinked)
                {
                    next = target;
                    root.children.Add(this);

                    // Apply link skill
                    if (Style.LinkSkill != null)
                    {
                        Style.LinkSkill.Apply(this, target);
                    }

                    // Notify
                    Linked(this, new FighterEventArgs {
                        Target = root
                    });
                }
            }
        }