internal LTextureList(LTextureList tiles) { this.autoExpand = tiles.autoExpand; this.values = (LTextureObject[])CollectionUtils.CopyOf(tiles.values); this.count = tiles.count; this.visible = tiles.visible; }
public void AddAll(LTextureList t) { Capacity(this.count + t.count); System.Array.Copy((Array)(t.values), 0, (Array)(this.values), this.count, t.count); this.count += t.count; }