public static void EnableDepthTest(GL gl10) { if (!GLUtils.enableDepthTest) { GLUtils.enableDepthTest = true; gl10.GLEnable(GL.GL_DEPTH_TEST); gl10.GLDepthMask(true); } }
public static void EnableDither(GL gl10) { if (!GLUtils.enableDither) { GLUtils.enableDither = true; gl10.GLEnable(GL.GL_DITHER); } }
public static void EnableLightning(GL gl10) { if (!GLUtils.enableLightning) { GLUtils.enableLightning = true; gl10.GLEnable(GL.GL_LIGHTING); } }
public static void EnableTextures(GL gl10) { if (!GLUtils.enableTextures) { GLUtils.enableTextures = true; gl10.GLEnable(GL.GL_TEXTURE_2D); } }
public static void EnableBlend(GL gl10) { if (!GLUtils.enableBlend) { gl10.GLEnable(GL.GL_BLEND); GLUtils.enableBlend = true; } }
public static void EnablecissorTest(GL gl10) { if (!GLUtils.enablecissorTest) { GLUtils.enablecissorTest = true; gl10.GLEnable(GL.GL_SCISSOR_TEST); } }