Exemple #1
0
 public static void EnableDepthTest(GL gl10)
 {
     if (!GLUtils.enableDepthTest)
     {
         GLUtils.enableDepthTest = true;
         gl10.GLEnable(GL.GL_DEPTH_TEST);
         gl10.GLDepthMask(true);
     }
 }
Exemple #2
0
 public static void EnableDither(GL gl10)
 {
     if (!GLUtils.enableDither)
     {
         GLUtils.enableDither = true;
         gl10.GLEnable(GL.GL_DITHER);
     }
 }
Exemple #3
0
 public static void EnableLightning(GL gl10)
 {
     if (!GLUtils.enableLightning)
     {
         GLUtils.enableLightning = true;
         gl10.GLEnable(GL.GL_LIGHTING);
     }
 }
Exemple #4
0
 public static void EnableTextures(GL gl10)
 {
     if (!GLUtils.enableTextures)
     {
         GLUtils.enableTextures = true;
         gl10.GLEnable(GL.GL_TEXTURE_2D);
     }
 }
Exemple #5
0
 public static void EnableBlend(GL gl10)
 {
     if (!GLUtils.enableBlend)
     {
         gl10.GLEnable(GL.GL_BLEND);
         GLUtils.enableBlend = true;
     }
 }
Exemple #6
0
 public static void EnablecissorTest(GL gl10)
 {
     if (!GLUtils.enablecissorTest)
     {
         GLUtils.enablecissorTest = true;
         gl10.GLEnable(GL.GL_SCISSOR_TEST);
     }
 }