コード例 #1
0
ファイル: ParticleSystem.cs プロジェクト: vb0067/LGame
        public Particle GetNewParticle(ParticleEmitter emitter, float life)
        {
            ParticlePool    pool      = particlesByEmitter[emitter];
            List <Particle> available = pool.available;

            if (available.Count > 0)
            {
                Particle p = (Particle)CollectionUtils.RemoveAt(available, available.Count - 1);
                p.Init(emitter, life);
                p.SetImage(sprite);

                return(p);
            }

            Log.DebugWrite("Ran out of particles (increase the limit)!");
            return(dummy);
        }