public static Cycle GetSample(int type, float srcWidth, float srcHeight, float width, float height, float offset, int padding) { Cycle cycle = new Cycle(); float s = 1; if (srcWidth > srcHeight) { s = MathUtils.Max(srcWidth / width, srcHeight / height); } else { s = MathUtils.Min(srcWidth / width, srcHeight / height); } float scale = s; switch (type) { case 0: cycle = new Cycle._Anonymous(scale); cycle.SetLineWidth(5); cycle.SetDelay(45); cycle.SetColor(0xFF2E82); cycle.SetStepType(4); cycle.SetStepsPerFrame(1); cycle.SetTrailLength(1); cycle.SetPointDistance(0.05f); cycle.AddPath(Cycle.ARC, 50, 50, 40, 0, 360); break; case 1: cycle.SetColor(0xFF7B24); cycle.SetStepsPerFrame(1); cycle.SetTrailLength(1); cycle.SetPointDistance(0.10f); cycle.SetMultiplier(2); cycle.AddPath(Cycle.ARC, 10 * scale, 10 * scale, 10 * scale, -270, -90); cycle.AddPath(Cycle.BEZIER, 10 * scale, 0 * scale, 40 * scale, 20 * scale, 20 * scale, 0, 30 * scale, 20 * scale); cycle.AddPath(Cycle.ARC, 40 * scale, 10 * scale, 10 * scale, 90, -90); cycle.AddPath(Cycle.BEZIER, 40 * scale, 0 * scale, 10 * scale, 20 * scale, 30 * scale, 0, 20 * scale, 20 * scale); break; case 2: cycle.SetColor(0xD4FF00); cycle.SetStepType(1); cycle.SetDelay(55); cycle.SetStepsPerFrame(2); cycle.SetTrailLength(0.3f); cycle.SetPointDistance(0.1f); cycle.AddPath(Cycle.LINE, 0, 0, 30 * scale, 0); cycle.AddPath(Cycle.LINE, 30 * scale, 0 * scale, 30 * scale, 30 * scale); cycle.AddPath(Cycle.LINE, 30 * scale, 30 * scale, 0, 30 * scale); cycle.AddPath(Cycle.LINE, 0, 30 * scale, 0, 0); break; case 3: cycle = new Cycle.Anonymous_C0(scale); cycle.SetColor(0x05E2FF); cycle.SetLineWidth(2); cycle.SetStepType(4); cycle.SetStepsPerFrame(1); cycle.SetTrailLength(1); cycle.SetPointDistance(0.025f); cycle.AddPath(Cycle.ARC, 50, 50, 40, 0, 360); break; case 4: cycle.SetColor(0xFFA50000); cycle.SetStepsPerFrame(1); cycle.SetTrailLength(1); cycle.SetPointDistance(0.025f); cycle.AddPath(Cycle.ARC, 50 * scale, 50 * scale, 40 * scale, 0, 360); break; case 5: cycle.SetColor(0xFF2E82); cycle.SetDelay(60); cycle.SetStepType(1); cycle.SetStepsPerFrame(1); cycle.SetTrailLength(1); cycle.SetPointDistance(0.1f); cycle.AddPath(Cycle.LINE, 0, 20 * scale, 100 * scale, 20 * scale); cycle.AddPath(Cycle.LINE, 100 * scale, 20 * scale, 0, 20 * scale); break; case 6: cycle.SetStepsPerFrame(7); cycle.SetTrailLength(0.7f); cycle.SetPointDistance(0.01f); cycle.SetDelay(35); cycle.SetLineWidth(10); cycle.AddPath(Cycle.LINE, 20 * scale, 70 * scale, 50 * scale, 20 * scale); cycle.AddPath(Cycle.LINE, 50 * scale, 20 * scale, 80 * scale, 70 * scale); cycle.AddPath(Cycle.LINE, 80 * scale, 70 * scale, 20 * scale, 70 * scale); break; case 7: cycle.SetColor(0xD4FF00); cycle.SetStepsPerFrame(3); cycle.SetTrailLength(1); cycle.SetPointDistance(0.01f); cycle.SetLineWidth(6); cycle.SetPadding(0); cycle.AddPath(Cycle.ARC, 50 * scale, 50 * scale, 20 * scale, 360, 0); break; case 8: cycle.SetColor(0x05E2FF); cycle.SetStepsPerFrame(1); cycle.SetTrailLength(1); cycle.SetPointDistance(0.02f); cycle.AddPath(Cycle.ARC, 50 * scale, 50 * scale, 30 * scale, 0, 360); break; case 9: cycle.SetStepType(1); cycle.SetColor(LColor.yellow); cycle.AddPath(Cycle.LINE, 10 * scale, 10 * scale, 90 * scale, 10 * scale); cycle.AddPath(Cycle.LINE, 90 * scale, 10 * scale, 90 * scale, 90 * scale); cycle.AddPath(Cycle.LINE, 90 * scale, 90 * scale, 10 * scale, 90 * scale); cycle.AddPath(Cycle.LINE, 10 * scale, 90 * scale, 10 * scale, 10 * scale); break; } float size = MathUtils.Min(srcWidth / (1 / cycle.GetPointDistance()), srcHeight / (1 / cycle.GetPointDistance())); cycle.SetPadding(padding); cycle.SetBlockWidth(size + offset); cycle.SetBlockHeight(size + offset); cycle.SetWidth(width * scale); cycle.SetHeight(height * scale); return cycle; }
public static Cycle GetSample(int type, float srcWidth, float srcHeight, float width, float height, float offset, int padding) { Cycle cycle = new Cycle(); float s = 1; if (srcWidth > srcHeight) { s = MathUtils.Max(srcWidth / width, srcHeight / height); } else { s = MathUtils.Min(srcWidth / width, srcHeight / height); } float scale = s; switch (type) { case 0: cycle = new Cycle._Anonymous(scale); cycle.SetLineWidth(5); cycle.SetDelay(45); cycle.SetColor(0xFF2E82); cycle.SetStepType(4); cycle.SetStepsPerFrame(1); cycle.SetTrailLength(1); cycle.SetPointDistance(0.05f); cycle.AddPath(Cycle.ARC, 50, 50, 40, 0, 360); break; case 1: cycle.SetColor(0xFF7B24); cycle.SetStepsPerFrame(1); cycle.SetTrailLength(1); cycle.SetPointDistance(0.10f); cycle.SetMultiplier(2); cycle.AddPath(Cycle.ARC, 10 * scale, 10 * scale, 10 * scale, -270, -90); cycle.AddPath(Cycle.BEZIER, 10 * scale, 0 * scale, 40 * scale, 20 * scale, 20 * scale, 0, 30 * scale, 20 * scale); cycle.AddPath(Cycle.ARC, 40 * scale, 10 * scale, 10 * scale, 90, -90); cycle.AddPath(Cycle.BEZIER, 40 * scale, 0 * scale, 10 * scale, 20 * scale, 30 * scale, 0, 20 * scale, 20 * scale); break; case 2: cycle.SetColor(0xD4FF00); cycle.SetStepType(1); cycle.SetDelay(55); cycle.SetStepsPerFrame(2); cycle.SetTrailLength(0.3f); cycle.SetPointDistance(0.1f); cycle.AddPath(Cycle.LINE, 0, 0, 30 * scale, 0); cycle.AddPath(Cycle.LINE, 30 * scale, 0 * scale, 30 * scale, 30 * scale); cycle.AddPath(Cycle.LINE, 30 * scale, 30 * scale, 0, 30 * scale); cycle.AddPath(Cycle.LINE, 0, 30 * scale, 0, 0); break; case 3: cycle = new Cycle.Anonymous_C0(scale); cycle.SetColor(0x05E2FF); cycle.SetLineWidth(2); cycle.SetStepType(4); cycle.SetStepsPerFrame(1); cycle.SetTrailLength(1); cycle.SetPointDistance(0.025f); cycle.AddPath(Cycle.ARC, 50, 50, 40, 0, 360); break; case 4: cycle.SetColor(0xFFA50000); cycle.SetStepsPerFrame(1); cycle.SetTrailLength(1); cycle.SetPointDistance(0.025f); cycle.AddPath(Cycle.ARC, 50 * scale, 50 * scale, 40 * scale, 0, 360); break; case 5: cycle.SetColor(0xFF2E82); cycle.SetDelay(60); cycle.SetStepType(1); cycle.SetStepsPerFrame(1); cycle.SetTrailLength(1); cycle.SetPointDistance(0.1f); cycle.AddPath(Cycle.LINE, 0, 20 * scale, 100 * scale, 20 * scale); cycle.AddPath(Cycle.LINE, 100 * scale, 20 * scale, 0, 20 * scale); break; case 6: cycle.SetStepsPerFrame(7); cycle.SetTrailLength(0.7f); cycle.SetPointDistance(0.01f); cycle.SetDelay(35); cycle.SetLineWidth(10); cycle.AddPath(Cycle.LINE, 20 * scale, 70 * scale, 50 * scale, 20 * scale); cycle.AddPath(Cycle.LINE, 50 * scale, 20 * scale, 80 * scale, 70 * scale); cycle.AddPath(Cycle.LINE, 80 * scale, 70 * scale, 20 * scale, 70 * scale); break; case 7: cycle.SetColor(0xD4FF00); cycle.SetStepsPerFrame(3); cycle.SetTrailLength(1); cycle.SetPointDistance(0.01f); cycle.SetLineWidth(6); cycle.SetPadding(0); cycle.AddPath(Cycle.ARC, 50 * scale, 50 * scale, 20 * scale, 360, 0); break; case 8: cycle.SetColor(0x05E2FF); cycle.SetStepsPerFrame(1); cycle.SetTrailLength(1); cycle.SetPointDistance(0.02f); cycle.AddPath(Cycle.ARC, 50 * scale, 50 * scale, 30 * scale, 0, 360); break; case 9: cycle.SetStepType(1); cycle.SetColor(LColor.yellow); cycle.AddPath(Cycle.LINE, 10 * scale, 10 * scale, 90 * scale, 10 * scale); cycle.AddPath(Cycle.LINE, 90 * scale, 10 * scale, 90 * scale, 90 * scale); cycle.AddPath(Cycle.LINE, 90 * scale, 90 * scale, 10 * scale, 90 * scale); cycle.AddPath(Cycle.LINE, 10 * scale, 90 * scale, 10 * scale, 10 * scale); break; } float size = MathUtils.Min(srcWidth / (1 / cycle.GetPointDistance()), srcHeight / (1 / cycle.GetPointDistance())); cycle.SetPadding(padding); cycle.SetBlockWidth(size + offset); cycle.SetBlockHeight(size + offset); cycle.SetWidth(width * scale); cycle.SetHeight(height * scale); return(cycle); }