public void Kill() { if (Dying) { return; } SoundManager.PlaySound(DataHandler.Sounds[SoundType.Kill], SoundCategory.SFX); Dying = true; Model = DeathModel; StartAnimation(DefaultClip, false); Manager.IncrementScore(ScoreIncrement); SoundManager.PlaySound(DataHandler.Sounds[SoundType.Monsterdeath], SoundCategory.SFX); }
public override void Interact(Player player) { Manager.IncrementScore(scoreincrement); World.GetInstance().Destroy(this); }
private void Defused(Player player) { Manager.IncrementScore(DefuseScore); }