Exemple #1
0
 public void Kill()
 {
     if (Dying)
     {
         return;
     }
     SoundManager.PlaySound(DataHandler.Sounds[SoundType.Kill], SoundCategory.SFX);
     Dying = true;
     Model = DeathModel;
     StartAnimation(DefaultClip, false);
     Manager.IncrementScore(ScoreIncrement);
     SoundManager.PlaySound(DataHandler.Sounds[SoundType.Monsterdeath], SoundCategory.SFX);
 }
Exemple #2
0
 public override void Interact(Player player)
 {
     Manager.IncrementScore(scoreincrement);
     World.GetInstance().Destroy(this);
 }
Exemple #3
0
 private void Defused(Player player)
 {
     Manager.IncrementScore(DefuseScore);
 }