private static void Init() { // Get existing open window or if none, make a new one: Window = (Rme_Tools_Toolbar)GetWindow(typeof(Rme_Tools_Toolbar)); Window.maxSize = new Vector2(2000, 2000); Window.titleContent = new GUIContent("RPGAIOToolbar"); Window.minSize = new Vector2(80.1F, 80.1F); Window.position = new Rect(100, 100, 1100, 80); }
void OnEnable() { Window = this; PrefabBrowserIcon = PrefabBrowserIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/prefabBrowser") as Texture2D; SaveIcon = SaveIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/saveIcon") as Texture2D; LoadIcon = LoadIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/loadIcon") as Texture2D; NewSceneIcon = NewSceneIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/newSceneIcon") as Texture2D; CombatIcon = CombatIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/combatIcon") as Texture2D; DialogIcon = DialogIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/dialogIcon") as Texture2D; EventIcon = EventIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/eventsIcon") as Texture2D; AchievementIcon = AchievementIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/achievementIcon") as Texture2D; MapIcon = MapIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/mapIcon") as Texture2D; EventTriggerIcon = EventTriggerIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/eventTrigger") as Texture2D; LevelSwitchIcon = LevelSwitchIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/levelSwitch") as Texture2D; PopupTextIcon = PopupTextIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/popupText") as Texture2D; }