Beispiel #1
0
 private static void Init()
 {
     // Get existing open window or if none, make a new one:
     Window              = (Rme_Tools_Toolbar)GetWindow(typeof(Rme_Tools_Toolbar));
     Window.maxSize      = new Vector2(2000, 2000);
     Window.titleContent = new GUIContent("RPGAIOToolbar");
     Window.minSize      = new Vector2(80.1F, 80.1F);
     Window.position     = new Rect(100, 100, 1100, 80);
 }
Beispiel #2
0
 void OnEnable()
 {
     Window            = this;
     PrefabBrowserIcon = PrefabBrowserIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/prefabBrowser") as Texture2D;
     SaveIcon          = SaveIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/saveIcon") as Texture2D;
     LoadIcon          = LoadIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/loadIcon") as Texture2D;
     NewSceneIcon      = NewSceneIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/newSceneIcon") as Texture2D;
     CombatIcon        = CombatIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/combatIcon") as Texture2D;
     DialogIcon        = DialogIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/dialogIcon") as Texture2D;
     EventIcon         = EventIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/eventsIcon") as Texture2D;
     AchievementIcon   = AchievementIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/achievementIcon") as Texture2D;
     MapIcon           = MapIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/mapIcon") as Texture2D;
     EventTriggerIcon  = EventTriggerIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/eventTrigger") as Texture2D;
     LevelSwitchIcon   = LevelSwitchIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/levelSwitch") as Texture2D;
     PopupTextIcon     = PopupTextIcon ?? Resources.Load("RPGMakerAssets/ToolbarIcons/popupText") as Texture2D;
 }