public Node(string reference, GTASprite sprite, NodeType type) { Ref = reference; Direction = TreeDirection.Auto; Type = type; Sprite = sprite; }
public Node(string reference, WeaponHash wepHash, GTASprite sprite, NodeType type, TreeDirection direction = TreeDirection.Auto) { Ref = reference; Direction = direction; Type = type; Sprite = sprite; WepHash = wepHash; }
public RPGListMenu(string bannerCaption, GTASprite banner, Action<RPGListMenu> activationAction, IMenuItem[] items) : base("",items) { _banner = banner; _bannerCaption = bannerCaption; _activationAction = activationAction; }
public TiledPanel(string caption, GTASprite sprite, Color color, Action<int> activateAction, string description, params string[] extraInfo) { Color = color; Description = description; ExtraInfo = extraInfo; Caption = caption; Sprite = sprite; ActivateAction = activateAction; }
public RPGMenu(string bannerCaption, GTASprite banner, IMenuItem[] items) : base("", items) { _banner = banner; _bannerCaption = bannerCaption; }