Exemple #1
0
 public Node(string reference, GTASprite sprite, NodeType type)
 {
     Ref = reference;
     Direction = TreeDirection.Auto;
     Type = type;
     Sprite = sprite;
 }
Exemple #2
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 public Node(string reference, WeaponHash wepHash, GTASprite sprite, NodeType type, TreeDirection direction = TreeDirection.Auto)
 {
     Ref = reference;
     Direction = direction;
     Type = type;
     Sprite = sprite;
     WepHash = wepHash;
 }
Exemple #3
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 public RPGListMenu(string bannerCaption, GTASprite banner, Action<RPGListMenu> activationAction, IMenuItem[] items)
     : base("",items)
 {
     _banner = banner;
     _bannerCaption = bannerCaption;
     _activationAction = activationAction;
 }
Exemple #4
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 public TiledPanel(string caption, GTASprite sprite, Color color, Action<int> activateAction, string description, params string[] extraInfo)
 {
     Color = color;
     Description = description;
     ExtraInfo = extraInfo;
     Caption = caption;
     Sprite = sprite;
     ActivateAction = activateAction;
 }
Exemple #5
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 public RPGMenu(string bannerCaption, GTASprite banner, IMenuItem[] items)
     : base("", items)
 {
     _banner = banner;
     _bannerCaption = bannerCaption;
 }