static int PlayerAnimAction(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, typeof(Logic.Action.Controller.ActionController), typeof(Logic.Character.CharacterEntity), typeof(int))) { Logic.Action.Controller.ActionController obj = (Logic.Action.Controller.ActionController)ToLua.ToObject(L, 1); Logic.Character.CharacterEntity arg0 = (Logic.Character.CharacterEntity)ToLua.ToObject(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); obj.PlayerAnimAction(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, typeof(Logic.Action.Controller.ActionController), typeof(Logic.Character.CharacterEntity), typeof(int), typeof(float))) { Logic.Action.Controller.ActionController obj = (Logic.Action.Controller.ActionController)ToLua.ToObject(L, 1); Logic.Character.CharacterEntity arg0 = (Logic.Character.CharacterEntity)ToLua.ToObject(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); obj.PlayerAnimAction(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Logic.Action.Controller.ActionController.PlayerAnimAction")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int MoveTarget(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); Logic.Action.Controller.ActionController obj = (Logic.Action.Controller.ActionController)ToLua.CheckObject(L, 1, typeof(Logic.Action.Controller.ActionController)); Logic.Character.CharacterEntity arg0 = (Logic.Character.CharacterEntity)ToLua.CheckUnityObject(L, 2, typeof(Logic.Character.CharacterEntity)); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.MoveTarget(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetAnimBoolean(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); Logic.Action.Controller.ActionController obj = (Logic.Action.Controller.ActionController)ToLua.CheckObject(L, 1, typeof(Logic.Action.Controller.ActionController)); Logic.Character.CharacterEntity arg0 = (Logic.Character.CharacterEntity)ToLua.CheckUnityObject(L, 2, typeof(Logic.Character.CharacterEntity)); string arg1 = ToLua.CheckString(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); obj.SetAnimBoolean(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }