Beispiel #1
0
    static int PlayerAnimAction(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, typeof(Logic.Action.Controller.ActionController), typeof(Logic.Character.CharacterEntity), typeof(int)))
            {
                Logic.Action.Controller.ActionController obj  = (Logic.Action.Controller.ActionController)ToLua.ToObject(L, 1);
                Logic.Character.CharacterEntity          arg0 = (Logic.Character.CharacterEntity)ToLua.ToObject(L, 2);
                int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
                obj.PlayerAnimAction(arg0, arg1);
                return(0);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, typeof(Logic.Action.Controller.ActionController), typeof(Logic.Character.CharacterEntity), typeof(int), typeof(float)))
            {
                Logic.Action.Controller.ActionController obj  = (Logic.Action.Controller.ActionController)ToLua.ToObject(L, 1);
                Logic.Character.CharacterEntity          arg0 = (Logic.Character.CharacterEntity)ToLua.ToObject(L, 2);
                int   arg1 = (int)LuaDLL.lua_tonumber(L, 3);
                float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
                obj.PlayerAnimAction(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: Logic.Action.Controller.ActionController.PlayerAnimAction"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Beispiel #2
0
 static int MoveTarget(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         Logic.Action.Controller.ActionController obj  = (Logic.Action.Controller.ActionController)ToLua.CheckObject(L, 1, typeof(Logic.Action.Controller.ActionController));
         Logic.Character.CharacterEntity          arg0 = (Logic.Character.CharacterEntity)ToLua.CheckUnityObject(L, 2, typeof(Logic.Character.CharacterEntity));
         UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
         float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         obj.MoveTarget(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Beispiel #3
0
 static int SetAnimBoolean(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         Logic.Action.Controller.ActionController obj  = (Logic.Action.Controller.ActionController)ToLua.CheckObject(L, 1, typeof(Logic.Action.Controller.ActionController));
         Logic.Character.CharacterEntity          arg0 = (Logic.Character.CharacterEntity)ToLua.CheckUnityObject(L, 2, typeof(Logic.Character.CharacterEntity));
         string arg1 = ToLua.CheckString(L, 3);
         bool   arg2 = LuaDLL.luaL_checkboolean(L, 4);
         obj.SetAnimBoolean(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }