コード例 #1
0
 void gameMemory_OnLoadingChanged(object sender, LoadingChangedEventArgs e)
 {
     _timer.CurrentState.IsGameTimePaused = e.IsLoading;
 }
コード例 #2
0
 void gameMemory_OnLoadingChanged(object sender, LoadingChangedEventArgs e)
 {
     _timer.CurrentState.IsGameTimePaused = e.IsLoading;
 }