public static void RemoveEventFromChild(GameEntity Entity, string ChildPath, LiteAction <EventSystemData> Callback, EventSystemType Type = EventSystemType.Click) { EventHelper.RemoveEventFromChild(Entity, ChildPath, Callback, Type); }
public static void RemoveEvent(GameEntity Entity, LiteAction <EventSystemData> Callback, EventSystemType Type = EventSystemType.Click) { EventHelper.RemoveEvent(Entity, Callback, Type); }
public static void RemoveEventFromChild(Transform Parent, string ChildPath, LiteAction <EventSystemData> Callback, EventSystemType Type = EventSystemType.Click) { EventHelper.RemoveEventFromChild(Parent, ChildPath, Callback, Type); }
public static void RemoveEvent(Transform Obj, LiteAction <EventSystemData> Callback, EventSystemType Type = EventSystemType.Click) { EventHelper.RemoveEvent(Obj, Callback, Type); }