public void AddRange(KeyFrameCollection spriteValue) { for (int Counter = 0; Counter < spriteValue.Count; Counter++) { Add(spriteValue[Counter]); } }
public void Insert(int intIndex, KeyFrameCollection spriteValue) { List.Insert(intIndex, spriteValue); }
public int IndexOf(KeyFrameCollection spriteValue) { return(List.IndexOf(spriteValue)); }
public KeyFrameCollectionPropertyDescriptor(KeyFrameCollection coll, int idx) : base("#" + idx, null) { collection = coll; index = idx; }
public KeyFrameCollection(KeyFrameCollection spriteValue) { AddRange(spriteValue); }