/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here _camera = new Camera(); _camera.ViewportWidth = graphics.GraphicsDevice.Viewport.Width; _camera.ViewportHeight = graphics.GraphicsDevice.Viewport.Height; _camera.MoveCamera(_camera.ViewportCenter); _managerMouse = new ManagerMouse(_camera); _managerTiles = new ManagerTiles(2000, 2000); _managerUnits = new ManagerUnits(_managerMouse, _managerTiles); base.Initialize(); }
public ManagerMouse(Camera camera) { _camera = camera; }