/// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            _camera = new Camera();
            _camera.ViewportWidth = graphics.GraphicsDevice.Viewport.Width;
            _camera.ViewportHeight = graphics.GraphicsDevice.Viewport.Height;

            _camera.MoveCamera(_camera.ViewportCenter);

            _managerMouse = new ManagerMouse(_camera);
            _managerTiles = new ManagerTiles(2000, 2000);
            _managerUnits = new ManagerUnits(_managerMouse, _managerTiles);
            base.Initialize();
        }
 public ManagerMouse(Camera camera)
 {
     _camera = camera;
 }