private void Awake() { if (m_animHandler == null) { m_animHandler = this.GetComponent <AnimHandler>(true); } }
private void Awake() { m_MovinEntityView = this.GetComponent <MonsterEntityView>(true); m_AnimationHandler = this.GetComponent <AnimHandler>(true); m_AnimationEventHandler = this.GetComponent <AnimEventHandler>(true); m_AnimationHandler.PlayingAnimation += AnimationHandlerOnPlay; }