private void Update() { Button_push_cheak1 = Quest_Normal.Button_Push_Normal(); Button_push_cheak2 = Quest_Heard.Button_Push_Heard(); Button_push_cheak3 = Quest_Endless.Button_Push_Endless(); if (Ncover_f == true) { Ntime += Time.deltaTime; if (Ntime >= 2.0f) { Ncover_f = false; Ntime = 0; NotClear_easy_Text.SetActive(false); } } if (Hcover_f == true) { Htime += Time.deltaTime; if (Htime >= 2.0f) { Hcover_f = false; Htime = 0; NotClear_normal_Text.SetActive(false); } } }
// Start is called before the first frame update void Start() { vibration_time = 0; nextTime = Time.time; //life = PlayerPrefs.GetInt("Heart", 3); skill = PlayerPrefs.GetInt("yukou_button_number", 0); if (skill != 4) { HeartObj4.SetActive(false); HeartObj5.SetActive(false); HeartObj6.SetActive(false); } life_reset = PlayerPrefs.GetInt("play_cnt", 0); if (life_reset == 0)//エンドレス初回の時 { life_reset = Quest_Endless.Set_life_reset(); Debug.Log("life_reset = " + life_reset); life_num = 3; PlayerPrefs.SetInt("Heart", life_num); PlayerPrefs.Save(); } if (life_reset >= 1)//2回目以降の時 { life_num = PlayerPrefs.GetInt("Heart", 3); } //PlayerPrefs.SetInt("life_reset", life_reset); //PlayerPrefs.Save(); bless_ff = false; }
private void Update() { Button_push_cheak1 = Quest_Easy.Button_Push_Easy(); Button_push_cheak2 = Quest_Heard.Button_Push_Heard(); Button_push_cheak3 = Quest_Endless.Button_Push_Endless(); }
private void Update() { Button_push_cheak1 = Quest_Easy.Button_Push_Easy(); Button_push_cheak2 = Quest_Normal.Button_Push_Normal(); Button_push_cheak3 = Quest_Endless.Button_Push_Endless(); }