public void onTerrainSelected(HUD invoker, TerrainDescription data) { selectedTerrain = data; SquareSpriteRenderer ssr = new SquareSpriteRenderer(data.TerrainTexture, Color.Blue); ssr.size = new Vector2(1, 0); if (mapPreview.childRenderers.Count == 0) { mapPreview.AddChildRenderer(ssr); } else { mapPreview.childRenderers[0] = ssr; ssr.parentRenderer = mapPreview; } }
public void onLevelSelected(HUD invokder, LevelDescription data) { selectedLevel = data; SquareSpriteRenderer ssr = new SquareSpriteRenderer(Game.Content.Load <Texture2D>(@"Terrain\" + data.TerrainName), Color.Blue); ssr.size = new Vector2(1, 0); if (mapPreview.childRenderers.Count == 0) { mapPreview.AddChildRenderer(ssr); } else { mapPreview.childRenderers[0] = ssr; ssr.parentRenderer = mapPreview; } }
public MapEditorScreen() { // background _2DRenderer background = new SpriteRenderer(Game.Content.Load <Texture2D>(@"Sprites\MainMenuBackground")); AddComponent(background); // map preview mapPreview = new _2DRenderer(); mapPreview.position = new Vector2(0.1f, 0.02f); mapPreview.size = new Vector2(0.4f, 0.4f); AddComponent(mapPreview); // terrain list _2DRenderer terrainListRenderer = new SpriteRenderer(Game.Content.Load <Texture2D>(@"Sprites\MainMenuFrame")); terrainListRenderer.position = new Vector2(0.75f, 0.02f); terrainListRenderer.size = new Vector2(0.2f, 0.6f); Vector2 terrainListPadding = new Vector2(0.1f, 0.1f); float nVisibleTerrain = 3.5f; terrainList = new VerticalList <TerrainDescription>(terrainListRenderer, terrainListPadding, nVisibleTerrain); terrainList.onItemSelected = onTerrainSelected; AddComponent(terrainList); // fill data to terrain list string[] terrainPathList = Directory.GetFiles(Game.Content.RootDirectory + @"\terrain\", "*.bmp", SearchOption.TopDirectoryOnly); SpriteFont terrainItemFont = Game.Content.Load <SpriteFont>(@"Fonts\Arial"); foreach (string terrainPath in terrainPathList) { ListItem <TerrainDescription> terrainItem = new ListItem <TerrainDescription>(); // item data string terrainName = Path.GetFileNameWithoutExtension(terrainPath); Texture2D terrainTexture = Game.Content.Load <Texture2D>(@"Terrain\" + terrainName); terrainItem.data = new TerrainDescription(); terrainItem.data.TerrainName = terrainName; terrainItem.data.TerrainTexture = terrainTexture; // item display terrainItem.renderer = new _2DRenderer(); _2DRenderer terrainThumbnailRenderer = new SquareSpriteRenderer(terrainTexture, Color.Blue); terrainThumbnailRenderer.position = new Vector2(0.05f, 0.2f); terrainThumbnailRenderer.size = new Vector2(0, 0.6f); terrainItem.renderer.AddChildRenderer(terrainThumbnailRenderer); _2DRenderer terrainNameRenderer = new TextRenderer(terrainName); terrainNameRenderer.position = new Vector2(0.3f, 0.05f); terrainItem.renderer.AddChildRenderer(terrainNameRenderer); terrainList.Add(terrainItem); } // edit map button _2DRenderer editMapButtonRenderer = new SpriteRenderer(Game.Content.Load <Texture2D>(@"Sprites\MainMenuButton")); editMapButtonRenderer.AddChildRenderer(new TextRenderer("Edit")); editMapButtonRenderer.position = terrainListRenderer.position + new Vector2(0, terrainListRenderer.size.Y); editMapButtonRenderer.size = new Vector2(terrainListRenderer.size.X, terrainListRenderer.size.Y / 8); editMapButton = new HUD(editMapButtonRenderer); editMapButton.onClick = onEditClicked; AddComponent(editMapButton); // exit button _2DRenderer exitButtonRenderer = new SpriteRenderer(Game.Content.Load <Texture2D>(@"Sprites\MainMenuButton")); exitButtonRenderer.AddChildRenderer(new TextRenderer("Exit")); exitButtonRenderer.position = editMapButtonRenderer.position + new Vector2(0, editMapButtonRenderer.size.Y + 0.2f); exitButtonRenderer.size = editMapButtonRenderer.size; HUD exitButton = new HUD(exitButtonRenderer); exitButton.onClick = onExitClicked; AddComponent(exitButton); }
public SelectLevelScreen() { // background _2DRenderer background = new SpriteRenderer(Game.Content.Load <Texture2D>(@"Sprites\MainMenuBackground")); AddComponent(background); // map preview mapPreview = new _2DRenderer(); mapPreview.position = new Vector2(0.1f, 0.02f); mapPreview.size = new Vector2(0.4f, 0.4f); AddComponent(mapPreview); // level list _2DRenderer levelListRenderer = new SpriteRenderer(Game.Content.Load <Texture2D>(@"Sprites\MainMenuFrame")); levelListRenderer.position = new Vector2(0.75f, 0.02f); levelListRenderer.size = new Vector2(0.2f, 0.6f); Vector2 levelListPadding = new Vector2(0.1f, 0.1f); float nVisibleLevel = 3.5f; levelList = new VerticalList <LevelDescription>(levelListRenderer, levelListPadding, nVisibleLevel); levelList.onItemSelected = onLevelSelected; AddComponent(levelList); // fill data to level list string[] levelPathList = Directory.GetFiles(Game.Content.RootDirectory + @"\Level\", "*.xml", SearchOption.TopDirectoryOnly); SpriteFont levelItemFont = Game.Content.Load <SpriteFont>(@"Fonts\Arial"); foreach (string levelPath in levelPathList) { ListItem <LevelDescription> levelItem = new ListItem <LevelDescription>(); // level data string levelName = Path.GetFileNameWithoutExtension(levelPath); LevelDescription levelDescription = LevelDescription.LoadFromXML(levelPath); levelItem.data = levelDescription; Texture2D levelTerrainTexture = Game.Content.Load <Texture2D>(@"Terrain\" + levelDescription.TerrainName); // level display levelItem.renderer = new _2DRenderer(); _2DRenderer terrainThumbnailRenderer = new SquareSpriteRenderer(levelTerrainTexture, Color.Blue); terrainThumbnailRenderer.position = new Vector2(0.05f, 0.2f); terrainThumbnailRenderer.size = new Vector2(0, 0.6f); levelItem.renderer.AddChildRenderer(terrainThumbnailRenderer); _2DRenderer levelNameRenderer = new TextRenderer(levelName); levelNameRenderer.position = new Vector2(0.3f, 0.05f); levelItem.renderer.AddChildRenderer(levelNameRenderer); levelList.Add(levelItem); } // play button _2DRenderer playButtonRenderer = new SpriteRenderer(Game.Content.Load <Texture2D>(@"Sprites\MainMenuButton")); playButtonRenderer.AddChildRenderer(new TextRenderer("Play")); playButtonRenderer.position = levelListRenderer.position + new Vector2(0, levelListRenderer.size.Y); playButtonRenderer.size = new Vector2(levelListRenderer.size.X, levelListRenderer.size.Y / 8); HUD playButton = new HUD(playButtonRenderer); playButton.onClick = onPlayClicked; AddComponent(playButton); // exit button _2DRenderer exitButtonRenderer = new SpriteRenderer(Game.Content.Load <Texture2D>(@"Sprites\MainMenuButton")); exitButtonRenderer.AddChildRenderer(new TextRenderer("Exit")); exitButtonRenderer.position = new Vector2(0.8f, 0.8f); exitButtonRenderer.size = new Vector2(0.1f, 0.1f); HUD exitButton = new HUD(exitButtonRenderer); exitButton.onClick = onExitClicked; AddComponent(exitButton); }