/// <summary> /// Initializes a new instance of the <see cref="LolMatchHistoryMatchHistoryEvent" /> class. /// </summary> /// <param name="AssistingParticipantIds">AssistingParticipantIds.</param> /// <param name="BuildingType">BuildingType.</param> /// <param name="ItemId">ItemId.</param> /// <param name="KillerId">KillerId.</param> /// <param name="LaneType">LaneType.</param> /// <param name="MonsterSubType">MonsterSubType.</param> /// <param name="MonsterType">MonsterType.</param> /// <param name="ParticipantId">ParticipantId.</param> /// <param name="Position">Position.</param> /// <param name="SkillSlot">SkillSlot.</param> /// <param name="TeamId">TeamId.</param> /// <param name="Timestamp">Timestamp.</param> /// <param name="TowerType">TowerType.</param> /// <param name="Type">Type.</param> /// <param name="VictimId">VictimId.</param> public LolMatchHistoryMatchHistoryEvent(List <int?> AssistingParticipantIds = default(List <int?>), string BuildingType = default(string), int?ItemId = default(int?), int?KillerId = default(int?), string LaneType = default(string), string MonsterSubType = default(string), string MonsterType = default(string), int?ParticipantId = default(int?), LolMatchHistoryMatchHistoryPosition Position = default(LolMatchHistoryMatchHistoryPosition), int?SkillSlot = default(int?), int?TeamId = default(int?), long?Timestamp = default(long?), string TowerType = default(string), string Type = default(string), int?VictimId = default(int?)) { this.AssistingParticipantIds = AssistingParticipantIds; this.BuildingType = BuildingType; this.ItemId = ItemId; this.KillerId = KillerId; this.LaneType = LaneType; this.MonsterSubType = MonsterSubType; this.MonsterType = MonsterType; this.ParticipantId = ParticipantId; this.Position = Position; this.SkillSlot = SkillSlot; this.TeamId = TeamId; this.Timestamp = Timestamp; this.TowerType = TowerType; this.Type = Type; this.VictimId = VictimId; }
/// <summary> /// Initializes a new instance of the <see cref="LolMatchHistoryMatchHistoryParticipantFrame" /> class. /// </summary> /// <param name="CurrentGold">CurrentGold.</param> /// <param name="DominionScore">DominionScore.</param> /// <param name="JungleMinionsKilled">JungleMinionsKilled.</param> /// <param name="Level">Level.</param> /// <param name="MinionsKilled">MinionsKilled.</param> /// <param name="ParticipantId">ParticipantId.</param> /// <param name="Position">Position.</param> /// <param name="TeamScore">TeamScore.</param> /// <param name="TotalGold">TotalGold.</param> /// <param name="Xp">Xp.</param> public LolMatchHistoryMatchHistoryParticipantFrame(int?CurrentGold = default(int?), int?DominionScore = default(int?), int?JungleMinionsKilled = default(int?), int?Level = default(int?), int?MinionsKilled = default(int?), int?ParticipantId = default(int?), LolMatchHistoryMatchHistoryPosition Position = default(LolMatchHistoryMatchHistoryPosition), int?TeamScore = default(int?), int?TotalGold = default(int?), int?Xp = default(int?)) { this.CurrentGold = CurrentGold; this.DominionScore = DominionScore; this.JungleMinionsKilled = JungleMinionsKilled; this.Level = Level; this.MinionsKilled = MinionsKilled; this.ParticipantId = ParticipantId; this.Position = Position; this.TeamScore = TeamScore; this.TotalGold = TotalGold; this.Xp = Xp; }