/// <summary>
 /// Initializes a new instance of the <see cref="LolMatchHistoryMatchHistoryEvent" /> class.
 /// </summary>
 /// <param name="AssistingParticipantIds">AssistingParticipantIds.</param>
 /// <param name="BuildingType">BuildingType.</param>
 /// <param name="ItemId">ItemId.</param>
 /// <param name="KillerId">KillerId.</param>
 /// <param name="LaneType">LaneType.</param>
 /// <param name="MonsterSubType">MonsterSubType.</param>
 /// <param name="MonsterType">MonsterType.</param>
 /// <param name="ParticipantId">ParticipantId.</param>
 /// <param name="Position">Position.</param>
 /// <param name="SkillSlot">SkillSlot.</param>
 /// <param name="TeamId">TeamId.</param>
 /// <param name="Timestamp">Timestamp.</param>
 /// <param name="TowerType">TowerType.</param>
 /// <param name="Type">Type.</param>
 /// <param name="VictimId">VictimId.</param>
 public LolMatchHistoryMatchHistoryEvent(List <int?> AssistingParticipantIds = default(List <int?>), string BuildingType = default(string), int?ItemId = default(int?), int?KillerId = default(int?), string LaneType = default(string), string MonsterSubType = default(string), string MonsterType = default(string), int?ParticipantId = default(int?), LolMatchHistoryMatchHistoryPosition Position = default(LolMatchHistoryMatchHistoryPosition), int?SkillSlot = default(int?), int?TeamId = default(int?), long?Timestamp = default(long?), string TowerType = default(string), string Type = default(string), int?VictimId = default(int?))
 {
     this.AssistingParticipantIds = AssistingParticipantIds;
     this.BuildingType            = BuildingType;
     this.ItemId         = ItemId;
     this.KillerId       = KillerId;
     this.LaneType       = LaneType;
     this.MonsterSubType = MonsterSubType;
     this.MonsterType    = MonsterType;
     this.ParticipantId  = ParticipantId;
     this.Position       = Position;
     this.SkillSlot      = SkillSlot;
     this.TeamId         = TeamId;
     this.Timestamp      = Timestamp;
     this.TowerType      = TowerType;
     this.Type           = Type;
     this.VictimId       = VictimId;
 }
Exemple #2
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 /// <summary>
 /// Initializes a new instance of the <see cref="LolMatchHistoryMatchHistoryParticipantFrame" /> class.
 /// </summary>
 /// <param name="CurrentGold">CurrentGold.</param>
 /// <param name="DominionScore">DominionScore.</param>
 /// <param name="JungleMinionsKilled">JungleMinionsKilled.</param>
 /// <param name="Level">Level.</param>
 /// <param name="MinionsKilled">MinionsKilled.</param>
 /// <param name="ParticipantId">ParticipantId.</param>
 /// <param name="Position">Position.</param>
 /// <param name="TeamScore">TeamScore.</param>
 /// <param name="TotalGold">TotalGold.</param>
 /// <param name="Xp">Xp.</param>
 public LolMatchHistoryMatchHistoryParticipantFrame(int?CurrentGold = default(int?), int?DominionScore = default(int?), int?JungleMinionsKilled = default(int?), int?Level = default(int?), int?MinionsKilled = default(int?), int?ParticipantId = default(int?), LolMatchHistoryMatchHistoryPosition Position = default(LolMatchHistoryMatchHistoryPosition), int?TeamScore = default(int?), int?TotalGold = default(int?), int?Xp = default(int?))
 {
     this.CurrentGold         = CurrentGold;
     this.DominionScore       = DominionScore;
     this.JungleMinionsKilled = JungleMinionsKilled;
     this.Level         = Level;
     this.MinionsKilled = MinionsKilled;
     this.ParticipantId = ParticipantId;
     this.Position      = Position;
     this.TeamScore     = TeamScore;
     this.TotalGold     = TotalGold;
     this.Xp            = Xp;
 }