/// <summary> /// Initializes a new instance of the <see cref="LolLootCollectionsChampionSkinMinimal" /> class. /// </summary> /// <param name="ChampionId">ChampionId.</param> /// <param name="Id">Id.</param> /// <param name="Name">Name.</param> /// <param name="Ownership">Ownership.</param> /// <param name="SplashPath">SplashPath.</param> /// <param name="TilePath">TilePath.</param> public LolLootCollectionsChampionSkinMinimal(int?ChampionId = default(int?), int?Id = default(int?), string Name = default(string), LolLootCollectionsOwnership Ownership = default(LolLootCollectionsOwnership), string SplashPath = default(string), string TilePath = default(string)) { this.ChampionId = ChampionId; this.Id = Id; this.Name = Name; this.Ownership = Ownership; this.SplashPath = SplashPath; this.TilePath = TilePath; }
/// <summary> /// Initializes a new instance of the <see cref="LolLootCollectionsChampionMinimal" /> class. /// </summary> /// <param name="Id">Id.</param> /// <param name="Ownership">Ownership.</param> public LolLootCollectionsChampionMinimal(int?Id = default(int?), LolLootCollectionsOwnership Ownership = default(LolLootCollectionsOwnership)) { this.Id = Id; this.Ownership = Ownership; }
/// <summary> /// Initializes a new instance of the <see cref="LolLootCollectionsWardSkin" /> class. /// </summary> /// <param name="Id">Id.</param> /// <param name="Name">Name.</param> /// <param name="Ownership">Ownership.</param> /// <param name="WardImagePath">WardImagePath.</param> /// <param name="WardShadowImagePath">WardShadowImagePath.</param> public LolLootCollectionsWardSkin(long?Id = default(long?), string Name = default(string), LolLootCollectionsOwnership Ownership = default(LolLootCollectionsOwnership), string WardImagePath = default(string), string WardShadowImagePath = default(string)) { this.Id = Id; this.Name = Name; this.Ownership = Ownership; this.WardImagePath = WardImagePath; this.WardShadowImagePath = WardShadowImagePath; }