/// <summary>
 /// Initializes a new instance of the <see cref="LolLootCollectionsChampionSkinMinimal" /> class.
 /// </summary>
 /// <param name="ChampionId">ChampionId.</param>
 /// <param name="Id">Id.</param>
 /// <param name="Name">Name.</param>
 /// <param name="Ownership">Ownership.</param>
 /// <param name="SplashPath">SplashPath.</param>
 /// <param name="TilePath">TilePath.</param>
 public LolLootCollectionsChampionSkinMinimal(int?ChampionId = default(int?), int?Id = default(int?), string Name = default(string), LolLootCollectionsOwnership Ownership = default(LolLootCollectionsOwnership), string SplashPath = default(string), string TilePath = default(string))
 {
     this.ChampionId = ChampionId;
     this.Id         = Id;
     this.Name       = Name;
     this.Ownership  = Ownership;
     this.SplashPath = SplashPath;
     this.TilePath   = TilePath;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="LolLootCollectionsChampionMinimal" /> class.
 /// </summary>
 /// <param name="Id">Id.</param>
 /// <param name="Ownership">Ownership.</param>
 public LolLootCollectionsChampionMinimal(int?Id = default(int?), LolLootCollectionsOwnership Ownership = default(LolLootCollectionsOwnership))
 {
     this.Id        = Id;
     this.Ownership = Ownership;
 }
Esempio n. 3
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 /// <summary>
 /// Initializes a new instance of the <see cref="LolLootCollectionsWardSkin" /> class.
 /// </summary>
 /// <param name="Id">Id.</param>
 /// <param name="Name">Name.</param>
 /// <param name="Ownership">Ownership.</param>
 /// <param name="WardImagePath">WardImagePath.</param>
 /// <param name="WardShadowImagePath">WardShadowImagePath.</param>
 public LolLootCollectionsWardSkin(long?Id = default(long?), string Name = default(string), LolLootCollectionsOwnership Ownership = default(LolLootCollectionsOwnership), string WardImagePath = default(string), string WardShadowImagePath = default(string))
 {
     this.Id                  = Id;
     this.Name                = Name;
     this.Ownership           = Ownership;
     this.WardImagePath       = WardImagePath;
     this.WardShadowImagePath = WardShadowImagePath;
 }