/// <summary> /// Initializes a new instance of the <see cref="LcdsPracticeGameConfig" /> class. /// </summary> /// <param name="AllowSpectators">AllowSpectators.</param> /// <param name="GameMap">GameMap.</param> /// <param name="GameMode">GameMode.</param> /// <param name="GameMutators">GameMutators.</param> /// <param name="GameName">GameName.</param> /// <param name="GamePassword">GamePassword.</param> /// <param name="GameTypeConfig">GameTypeConfig.</param> /// <param name="MaxNumPlayers">MaxNumPlayers.</param> /// <param name="PassbackDataPacket">PassbackDataPacket.</param> /// <param name="PassbackUrl">PassbackUrl.</param> /// <param name="Region">Region.</param> public LcdsPracticeGameConfig(string AllowSpectators = default(string), LcdsGameMap GameMap = default(LcdsGameMap), string GameMode = default(string), List <string> GameMutators = default(List <string>), string GameName = default(string), string GamePassword = default(string), int?GameTypeConfig = default(int?), int?MaxNumPlayers = default(int?), string PassbackDataPacket = default(string), string PassbackUrl = default(string), string Region = default(string)) { this.AllowSpectators = AllowSpectators; this.GameMap = GameMap; this.GameMode = GameMode; this.GameMutators = GameMutators; this.GameName = GameName; this.GamePassword = GamePassword; this.GameTypeConfig = GameTypeConfig; this.MaxNumPlayers = MaxNumPlayers; this.PassbackDataPacket = PassbackDataPacket; this.PassbackUrl = PassbackUrl; this.Region = Region; }
/// <summary> /// Initializes a new instance of the <see cref="LcdsPracticeGameSearchResult" /> class. /// </summary> /// <param name="AllowSpectators">AllowSpectators.</param> /// <param name="GameMap">GameMap.</param> /// <param name="GameMapId">GameMapId.</param> /// <param name="GameMode">GameMode.</param> /// <param name="Id">Id.</param> /// <param name="MaxNumPlayers">MaxNumPlayers.</param> /// <param name="Name">Name.</param> /// <param name="Owner">Owner.</param> /// <param name="PickType">PickType.</param> /// <param name="PrivateGame">PrivateGame.</param> /// <param name="SpectatorCount">SpectatorCount.</param> /// <param name="Team1Count">Team1Count.</param> /// <param name="Team2Count">Team2Count.</param> public LcdsPracticeGameSearchResult(string AllowSpectators = default(string), LcdsGameMap GameMap = default(LcdsGameMap), int?GameMapId = default(int?), string GameMode = default(string), long?Id = default(long?), int?MaxNumPlayers = default(int?), string Name = default(string), LcdsPlayerParticipant Owner = default(LcdsPlayerParticipant), string PickType = default(string), bool?PrivateGame = default(bool?), int?SpectatorCount = default(int?), int?Team1Count = default(int?), int?Team2Count = default(int?)) { this.AllowSpectators = AllowSpectators; this.GameMap = GameMap; this.GameMapId = GameMapId; this.GameMode = GameMode; this.Id = Id; this.MaxNumPlayers = MaxNumPlayers; this.Name = Name; this.Owner = Owner; this.PickType = PickType; this.PrivateGame = PrivateGame; this.SpectatorCount = SpectatorCount; this.Team1Count = Team1Count; this.Team2Count = Team2Count; }