Beispiel #1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="LcdsPracticeGameConfig" /> class.
 /// </summary>
 /// <param name="AllowSpectators">AllowSpectators.</param>
 /// <param name="GameMap">GameMap.</param>
 /// <param name="GameMode">GameMode.</param>
 /// <param name="GameMutators">GameMutators.</param>
 /// <param name="GameName">GameName.</param>
 /// <param name="GamePassword">GamePassword.</param>
 /// <param name="GameTypeConfig">GameTypeConfig.</param>
 /// <param name="MaxNumPlayers">MaxNumPlayers.</param>
 /// <param name="PassbackDataPacket">PassbackDataPacket.</param>
 /// <param name="PassbackUrl">PassbackUrl.</param>
 /// <param name="Region">Region.</param>
 public LcdsPracticeGameConfig(string AllowSpectators = default(string), LcdsGameMap GameMap = default(LcdsGameMap), string GameMode = default(string), List <string> GameMutators = default(List <string>), string GameName = default(string), string GamePassword = default(string), int?GameTypeConfig = default(int?), int?MaxNumPlayers = default(int?), string PassbackDataPacket = default(string), string PassbackUrl = default(string), string Region = default(string))
 {
     this.AllowSpectators    = AllowSpectators;
     this.GameMap            = GameMap;
     this.GameMode           = GameMode;
     this.GameMutators       = GameMutators;
     this.GameName           = GameName;
     this.GamePassword       = GamePassword;
     this.GameTypeConfig     = GameTypeConfig;
     this.MaxNumPlayers      = MaxNumPlayers;
     this.PassbackDataPacket = PassbackDataPacket;
     this.PassbackUrl        = PassbackUrl;
     this.Region             = Region;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="LcdsPracticeGameSearchResult" /> class.
 /// </summary>
 /// <param name="AllowSpectators">AllowSpectators.</param>
 /// <param name="GameMap">GameMap.</param>
 /// <param name="GameMapId">GameMapId.</param>
 /// <param name="GameMode">GameMode.</param>
 /// <param name="Id">Id.</param>
 /// <param name="MaxNumPlayers">MaxNumPlayers.</param>
 /// <param name="Name">Name.</param>
 /// <param name="Owner">Owner.</param>
 /// <param name="PickType">PickType.</param>
 /// <param name="PrivateGame">PrivateGame.</param>
 /// <param name="SpectatorCount">SpectatorCount.</param>
 /// <param name="Team1Count">Team1Count.</param>
 /// <param name="Team2Count">Team2Count.</param>
 public LcdsPracticeGameSearchResult(string AllowSpectators = default(string), LcdsGameMap GameMap = default(LcdsGameMap), int?GameMapId = default(int?), string GameMode = default(string), long?Id = default(long?), int?MaxNumPlayers = default(int?), string Name = default(string), LcdsPlayerParticipant Owner = default(LcdsPlayerParticipant), string PickType = default(string), bool?PrivateGame = default(bool?), int?SpectatorCount = default(int?), int?Team1Count = default(int?), int?Team2Count = default(int?))
 {
     this.AllowSpectators = AllowSpectators;
     this.GameMap         = GameMap;
     this.GameMapId       = GameMapId;
     this.GameMode        = GameMode;
     this.Id             = Id;
     this.MaxNumPlayers  = MaxNumPlayers;
     this.Name           = Name;
     this.Owner          = Owner;
     this.PickType       = PickType;
     this.PrivateGame    = PrivateGame;
     this.SpectatorCount = SpectatorCount;
     this.Team1Count     = Team1Count;
     this.Team2Count     = Team2Count;
 }