// Inherited public override void Clear() { Layering.Clear(); EventTriggers.Clear(); ExitTriggers.Clear(); NPCObjects.Clear(); Overlaps.Clear(); TileSwitches.Clear(); CollisionSwitches.Clear(); }
public void WriteToROM() { rom[(Index * 18) + 0x1D0040] = (byte)Map; Layering.WriteToROM(); }