public boatController(string size) { boat = Object.Instantiate(Resources.Load("prefabs/boat", typeof(GameObject)) , rightPos, Quaternion.identity, null) as GameObject; boat.name = "boat"; toSolveClick = boat.AddComponent(typeof(firstScenceSolveClick)) as firstScenceSolveClick; toSolveClick.setName(boat.name); updateBoatMove = boat.AddComponent(typeof(boatMoveBeahave)) as boatMoveBeahave; defaultSize = size; this.size = defaultSize; }