public void TryMoveLeft(Labyrinth labyrinth, ref bool gameInProgress, ref int row, ref int col) { if (labyrinth[row, col - 1] == '-') { labyrinth[row, col] = '-'; Console.SetCursorPosition(2 * col, row + 3); Console.Write('-'); col--; labyrinth[row, col] = '*'; Console.SetCursorPosition(2 * (int)col, (int)row + 3); Console.Write('*'); LabyrinthEngine.currentMoves++; } else { Console.WriteLine("Invalid move!"); } if (col == 0) { LabyrinthEngine.GameEndedCongratAndReset(ref gameInProgress); } }
public void TryMoveDown(Labyrinth labyrinth, ref bool gameInProgress, ref int row, ref int col) { if (labyrinth[row + 1, col] == '-') { labyrinth[row, col] = '-'; Console.SetCursorPosition(2 * col, row + 3); Console.Write('-'); row++; labyrinth[row, col] = '*'; Console.SetCursorPosition(2 * col, row + 3); Console.Write('*'); LabyrinthEngine.currentMoves++; } else { Console.WriteLine("Invalid move!"); } if (row == LabyrinthRowLength - 1) { LabyrinthEngine.GameEndedCongratAndReset(ref gameInProgress); } }