public int Inspect(Inspector inspector, int hierarchy = 0, int inspectDepth = 0, int rIndex = 0, int rCount = 0, int rOffset = Int32.MinValue) { if (rCount > 0) { m_renderingCount = rCount; } m_renderingIndex = rIndex; m_renderingIndexOffsetted = rIndex; if (m_property.hasRenderingOffset) { RenderOffset(); rOffset = m_property.renderingOffset; } m_rootMovie.Inspect(inspector, hierarchy, inspectDepth, rOffset); return(m_renderingIndex - rIndex); }