コード例 #1
0
    public void AttachLWF(LWF.Movie movie, LWFObject lwfObject,
                          string attachName, int attachDepth   = -1, bool reorder = false,
                          LWFObjectDetachHandler detachHandler = null)
    {
        AddLoadCallback((o) => {
            lwfObject.AddLoadCallback((lo) => {
                movie.AttachLWF(lwfObject.lwf,
                                attachName, attachDepth, reorder, (attachedLWF) => {
                    if (detachHandler == null)
                    {
                        if (lwfObject.isAlive)
                        {
                            Destroy(lwfObject.gameObject);
                        }
                    }
                    else
                    {
                        if (detachHandler(lwfObject) && lwfObject.isAlive)
                        {
                            Destroy(lwfObject.gameObject);
                        }
                    }
                });

                lwfObject.callUpdate = false;

                Transform transform     = lwfObject.gameObject.transform;
                transform.parent        = lwfObject.transform;
                transform.localPosition = Vector3.zero;
                transform.localRotation = Quaternion.identity;
                transform.localScale    = Vector3.one;
            });
        });
    }
コード例 #2
0
ファイル: lwf_lua.cs プロジェクト: xubingyue/lwf
        public int AttachLWFLua(Movie movie)
        {
            if (luaState == null)
            {
                return(0);
            }

            Lua.lua_State l    = (Lua.lua_State)luaState;
            int           args = Lua.lua_gettop(l);
            string        attachName;
            string        path;
            int           attachDepth   = -1;
            bool          reorder       = false;
            string        texturePrefix = null;

            /* 1: LWF_Movie instance */
            /* 2: path:string */
            /* 3: attachName:string */
            /* 4: attachDepth:number (option) */
            /* 5: reorder:boolean (option) */
            /* 6: texturePrefix:string (option) */
            path       = Lua.lua_tostring(l, 2).ToString();
            attachName = Lua.lua_tostring(l, 3).ToString();
            if (args >= 4)
            {
                attachDepth = (int)Lua.lua_tonumber(l, 4);
            }
            if (args >= 5)
            {
                reorder = Lua.lua_toboolean(l, 5) != 0;
            }
            if (args >= 6)
            {
                texturePrefix = Lua.lua_tostring(l, 6).ToString();
            }

            LWF child = movie.AttachLWF(
                path, attachName, attachDepth, reorder, texturePrefix);

            if (child != null)
            {
                Luna_LWF_LWF.push(l, child, false);
                /* -1: LWF_LWF child */
            }
            else
            {
                Lua.lua_pushnil(l);
                /* -1: nil */
            }
            return(1);
        }
コード例 #3
0
ファイル: lwf_lua.cs プロジェクト: DelSystem32/lwf
	public int AttachLWFLua(Movie movie)
	{
		if (luaState == null)
			return 0;

		Lua.lua_State l = (Lua.lua_State)luaState;
		int args = Lua.lua_gettop(l);
		string attachName;
		string path;
		int attachDepth = -1;
		bool reorder = false;
		string texturePrefix = null;

		/* 1: LWF_Movie instance */
		/* 2: path:string */
		/* 3: attachName:string */
		/* 4: attachDepth:number (option) */
		/* 5: reorder:boolean (option) */
		/* 6: texturePrefix:string (option) */
		path = Lua.lua_tostring(l, 2).ToString();
		attachName = Lua.lua_tostring(l, 3).ToString();
		if (args >= 4)
			attachDepth = (int)Lua.lua_tonumber(l, 4);
		if (args >= 5)
			reorder = Lua.lua_toboolean(l, 5) != 0;
		if (args >= 6)
			texturePrefix = Lua.lua_tostring(l, 6).ToString();

		LWF child = movie.AttachLWF(
			path, attachName, attachDepth, reorder, texturePrefix);

		if (child != null) {
			Luna_LWF_LWF.push(l, child, false);
			/* -1: LWF_LWF child */
		} else {
			Lua.lua_pushnil(l);
			/* -1: nil */
		}
		return 1;
	}