コード例 #1
0
 public void OnGameTimeChanged(GameManager sender, LGameStructure.TimeOfGame time)
 {
     if (time.hour > 17 || time.hour < 5)
     {
         m_MoonLight.enabled = true;
     }
     else
     {
         m_MoonLight.enabled = false;
     }
 }
コード例 #2
0
 public void OnGameTimeChanged(GameManager sender, LGameStructure.TimeOfGame time)
 {
     m_TextBuilder.Clear();
     if (time.hour < 10)
     {
         m_TextBuilder.Append('0');
     }
     m_TextBuilder.Append(time.hour);
     m_TextBuilder.Append(':');
     if (time.minute < 10)
     {
         m_TextBuilder.Append('0');
     }
     m_TextBuilder.Append(time.minute);
     m_ClockText.text = m_TextBuilder.ToString();
 }
コード例 #3
0
    public void OnGameTimeChanged(GameManager sender, LGameStructure.TimeOfGame time)
    {
        var current = time.hour + (time.minute / 60f);

        setLightRotation(current);
    }