public void OnGameTimeChanged(GameManager sender, LGameStructure.TimeOfGame time) { if (time.hour > 17 || time.hour < 5) { m_MoonLight.enabled = true; } else { m_MoonLight.enabled = false; } }
public void OnGameTimeChanged(GameManager sender, LGameStructure.TimeOfGame time) { m_TextBuilder.Clear(); if (time.hour < 10) { m_TextBuilder.Append('0'); } m_TextBuilder.Append(time.hour); m_TextBuilder.Append(':'); if (time.minute < 10) { m_TextBuilder.Append('0'); } m_TextBuilder.Append(time.minute); m_ClockText.text = m_TextBuilder.ToString(); }
public void OnGameTimeChanged(GameManager sender, LGameStructure.TimeOfGame time) { var current = time.hour + (time.minute / 60f); setLightRotation(current); }