private void OnEnable() { _stream.Add(UniRxUtility.ObserveInputKeyDown(KeyCode.F1, () => { _isEnable = !_isEnable; }, gameObject)); }
public void RepeatSend <T>(string address, int repeat, float delay, List <T> values) { if (!_isInit) { return; } if (delay <= 0) { delay = 1 / 60f; } if (repeat <= 0) { repeat = 1; } UniRxUtility.StartCoroutine(() => DelaySendEnumrator(address, repeat, delay, values), () => { Debug.Log("Delay Call Executed : Address = " + address); }); }