/// <summary> /// målar upp allt /// </summary> /// <param name="SB"></param> public void Draw(SpriteBatch SB) { SB.Draw(BG, new Vector2(0, 0), BGrect, Color.White); NewGame.Draw(SB); LoadGame.Draw(SB); Exit.Draw(SB); }
/// <summary> /// Draws the unit menu onto the sprite batch. /// </summary> /// <param name="SB"></param> public void Draw(SpriteBatch SB) { if (visible == true) { Move.Draw(SB); Attack.Draw(SB); Occupy.Draw(SB); Finish.Draw(SB); } }
/// <summary> /// målar upp knappar och mus /// </summary> /// <param name="SB"></param> public void Draw(SpriteBatch SB) { SB.Draw(BG, new Vector2(0, 0), BGrect, new Color(255, 255, 255, 100)); ResumeGame.Draw(SB); LoadGame.Draw(SB); SaveGame.Draw(SB); Exit.Draw(SB); SB.Draw(musb, musp, Color.White); }
/// <summary> /// målar upp knappar, textrutor och andra element på skärmen /// </summary> /// <param name="SB"></param> public void Draw(SpriteBatch SB) { SB.Draw(BG, new Vector2(-240, 0), BGrect, Color.White); SB.Draw(Newbox, NewBoxpos, new Color(255, 255, 255, 185)); moneybar.Draw(SB); SB.DrawString(text, money, new Vector2(NewBoxpos.X + 32, NewBoxpos.Y + 64 + 16), Color.Gold); unitbar.Draw(SB); SB.DrawString(text, units, new Vector2(NewBoxpos.X + 32, NewBoxpos.Y + 64 + 64 + 16), Color.LawnGreen); maplist.Draw(SB); Start.Draw(SB); mainmenu.Draw(SB); SB.Draw(musb, musp, Color.White); }
public void Draw(SpriteBatch SB) { SB.Draw(background, backpos, new Color(255, 255, 255, 185)); foreach (PictureButton box in boxes) { box.Draw(SB); } purchase.Draw(SB); cancel.Draw(SB); infobox.Draw(SB); SB.Draw(mouse, musPos, Color.White); }