void Awake() { currentTime = 0; Instance = this; selectButtons = new GameObject[10]; for (int i = 0; i < 10; i++) { selectButtons[i] = Instantiate(Resources.Load("Prefabs/UI/Select")) as GameObject; selectButtons[i].SetActive(false); } tempSpritors = new GameObject[10]; for (int i = 0; i < 10; i++) { tempSpritors[i] = Instantiate(Resources.Load("Prefabs/Effects/TempSpritor")) as GameObject; tempSpritors[i].SetActive(false); } }
void Awake() { currentTime = 0; Instance = this; selectButtons = new GameObject[10]; for (int i=0; i<10; i++) { selectButtons[i] = Instantiate(Resources.Load("Prefabs/UI/Select")) as GameObject; selectButtons[i].SetActive(false); } tempSpritors = new GameObject[10]; for (int i=0; i<10; i++) { tempSpritors[i] = Instantiate(Resources.Load("Prefabs/Effects/TempSpritor")) as GameObject; tempSpritors[i].SetActive(false); } }