Inheritance: UnityEngine.MonoBehaviour
Esempio n. 1
0
        void Awake()
        {
            currentTime = 0;
            Instance    = this;

            selectButtons = new GameObject[10];
            for (int i = 0; i < 10; i++)
            {
                selectButtons[i] = Instantiate(Resources.Load("Prefabs/UI/Select")) as GameObject;
                selectButtons[i].SetActive(false);
            }

            tempSpritors = new GameObject[10];
            for (int i = 0; i < 10; i++)
            {
                tempSpritors[i] = Instantiate(Resources.Load("Prefabs/Effects/TempSpritor")) as GameObject;
                tempSpritors[i].SetActive(false);
            }
        }
Esempio n. 2
0
        void Awake()
        {
            currentTime = 0;
            Instance = this;

            selectButtons = new GameObject[10];
            for (int i=0; i<10; i++)
            {
                selectButtons[i] = Instantiate(Resources.Load("Prefabs/UI/Select")) as GameObject;
                selectButtons[i].SetActive(false);
            }

            tempSpritors = new GameObject[10];
            for (int i=0; i<10; i++)
            {
                tempSpritors[i] = Instantiate(Resources.Load("Prefabs/Effects/TempSpritor")) as GameObject;
                tempSpritors[i].SetActive(false);
            }
        }