public override void OnLoad(ConfigNode gameNode) { base.OnLoad(gameNode); mainWindow.Load(gameNode); this.Log_DebugOnly("OnLoad: ", "Loaded mainWindow"); logWindow.Load(gameNode); this.Log_DebugOnly("OnLoad: ", "Loaded logWindow"); configWindow.Load(gameNode); this.Log_DebugOnly("OnLoad: ", "Loaded configWindow"); rosterWindow.Load(gameNode); this.Log_DebugOnly("OnLoad: ", "Loaded rosterWindow"); gameConfig.Load(gameNode, true); this.Log_DebugOnly("OnLoad: ", "Loaded gameConfig"); }