internal LaunchResult LaunchInternal(LaunchOptions options, params Action<MinecraftLaunchArguments>[] argumentsOperators) { lock (Locker) { if (!File.Exists(JavaPath)) { return new LaunchResult {Success = false, ErrorType = ErrorType.NoJAVA, ErrorMessage = "指定的JAVA位置不存在"}; } CurrentCode = Random.Next(); var args = new MinecraftLaunchArguments(); var result = GenerateArguments(options, ref args); if (result != null) { return result; } if (argumentsOperators == null) return LaunchGame(args); foreach (var opt in argumentsOperators) { try { if (opt != null) { opt(args); } } catch (Exception exp) { return new LaunchResult {Success = false, ErrorType = ErrorType.OperatorException, ErrorMessage = "指定的操作器引发了异常", Exception = exp}; } } return LaunchGame(args); } }
public override bool Operate(LauncherCore core, MinecraftLaunchArguments args) { core.CopyVersionDirectory("mods", args.Version.Id); core.CopyVersionDirectory("coremods", args.Version.Id); core.CopyVersionDirectories(core.GetVersionRootPath(args.Version)); return true; }
private LaunchResult LaunchGame(MinecraftLaunchArguments args) { try { var handle = new LaunchHandle(args.Authentication) { Code = CurrentCode, Core = this, Arguments = args, Process = Process.Start(new ProcessStartInfo(JavaPath) { Arguments = args.ToArguments(), UseShellExecute = false, WorkingDirectory = GameRootPath, RedirectStandardError = true, RedirectStandardOutput = true }) }; handle.Work(); Task.Factory.StartNew(handle.Process.WaitForExit).ContinueWith(t => Exit(handle, handle.Process.ExitCode)); return(new LaunchResult { Success = true, Handle = handle }); } catch (Exception exp) { return(new LaunchResult { Success = false, ErrorType = ErrorType.Unknown, ErrorMessage = "启动时出现了异常", Exception = exp }); } }
internal LaunchResult LaunchInternal(LaunchOptions options, params Action <MinecraftLaunchArguments>[] argumentsOperators) { lock (Locker) { if (!File.Exists(JavaPath)) { return(new LaunchResult { Success = false, ErrorType = ErrorType.NoJAVA, ErrorMessage = "指定的JAVA位置不存在" }); } CurrentCode = Random.Next(); var args = new MinecraftLaunchArguments(); var result = GenerateArguments(options, ref args); if (result != null) { return(result); } if (argumentsOperators == null) { return(LaunchGame(args)); } foreach (var opt in argumentsOperators) { try { if (opt != null) { opt(args); } } catch (Exception exp) { return(new LaunchResult { Success = false, ErrorType = ErrorType.OperatorException, ErrorMessage = "指定的操作器引发了异常", Exception = exp }); } } return(LaunchGame(args)); } }
public override bool Operate(LauncherCore core, MinecraftLaunchArguments args) { return(_operatorMethod.Invoke(core, args)); }
public override bool Operate(LauncherCore core, MinecraftLaunchArguments args) { args.Tokens["game_directory"] = Tools.SystemTools.GetIsWindows() ? String.Format(@".\versions\{0}\", args.Version.Id) : String.Format(core.GameRootPath + "/versions/{0}/", args.Version.Id); return(true); }
/// <summary> /// 启动模式 /// </summary> /// <returns>模式是否应用成功</returns> public abstract bool Operate(LauncherCore core, MinecraftLaunchArguments args);
public override bool Operate(LauncherCore core, MinecraftLaunchArguments args) { return _operatorMethod.Invoke(core, args); }
public override bool Operate(LauncherCore core, MinecraftLaunchArguments args) { args.Tokens["game_directory"] = String.Format(@".\versions\{0}\", args.Version.Id); return true; }
private LaunchResult GenerateArguments(LaunchOptions options, ref MinecraftLaunchArguments args) { try { var authentication = options.Authenticator.Do(); if (!string.IsNullOrWhiteSpace(authentication.Error)) { return new LaunchResult { Success = false, ErrorType = ErrorType.AuthenticationFailed, ErrorMessage = "验证错误: " + authentication.Error } } ; args.CGCEnabled = true; args.MainClass = options.Version.MainClass; args.MaxMemory = options.MaxMemory; args.AgentPath = options.AgentPath; args.MinMemory = options.MinMemory; args.NativePath = GameRootPath + @"\$natives"; foreach (var native in options.Version.Natives) { var exp = ZipTools.UnzipFile(this.GetNativePath(native), args.NativePath, native.Options); if (exp == null) { continue; } return(new LaunchResult { Success = false, ErrorType = ErrorType.UncompressingFailed, ErrorMessage = string.Format("解压错误: {0}:{1}:{2}", native.NS, native.Name, native.Version), Exception = exp }); } args.Server = options.Server; args.Size = options.Size; args.Libraries = options.Version.Libraries.Select(this.GetLibPath).ToList(); args.Libraries.Add(this.GetVersionJarPath(options.Version.JarId)); args.MinecraftArguments = options.Version.MinecraftArguments; string AssetsPath = options.Version.Assets == "legacy" ? "assets\\virtual\\legacy" : "assets"; args.Tokens.Add("auth_access_token", authentication.AccessToken.GoString()); args.Tokens.Add("auth_session", authentication.AccessToken.GoString()); args.Tokens.Add("auth_player_name", authentication.DisplayName); args.Tokens.Add("version_name", options.Version.Id); args.Tokens.Add("game_directory", "."); args.Tokens.Add("game_assets", AssetsPath); args.Tokens.Add("assets_root", AssetsPath); args.Tokens.Add("assets_index_name", options.Version.Assets); args.Tokens.Add("auth_uuid", authentication.UUID.GoString()); args.Tokens.Add("user_properties", authentication.Properties); args.Tokens.Add("user_type", authentication.UserType); args.Tokens.Add("version_type", options.VersionType ?? "KMCCC"); args.AdvencedArguments = new List <string> { "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true" }; args.Authentication = authentication; args.Version = options.Version; if (options.Mode != null) { options.Mode.Operate(this, args); } return(null); } catch (Exception exp) { return(new LaunchResult { Success = false, ErrorType = ErrorType.Unknown, ErrorMessage = "在生成参数时发生了意外的错误", Exception = exp }); } }
private LaunchResult GenerateArguments(LaunchOptions options, ref MinecraftLaunchArguments args) { try { var authentication = options.Authenticator.Do(); if (!string.IsNullOrWhiteSpace(authentication.Error)) return new LaunchResult { Success = false, ErrorType = ErrorType.AuthenticationFailed, ErrorMessage = "验证错误: " + authentication.Error }; args.CGCEnabled = true; args.MainClass = options.Version.MainClass; args.MaxMemory = options.MaxMemory; args.MinMemory = options.MinMemory; args.NativePath = GameRootPath + @"\$natives"; foreach (var native in options.Version.Natives) { var exp = ZipTools.UnzipFile(this.GetNativePath(native), args.NativePath, native.Options); if (exp == null) { continue; } return new LaunchResult { Success = false, ErrorType = ErrorType.UncompressingFailed, ErrorMessage = string.Format("解压错误: {0}:{1}:{2}", native.NS, native.Name, native.Version), Exception = exp }; } args.Server = options.Server; args.Size = options.Size; args.Libraries = options.Version.Libraries.Select(this.GetLibPath).ToList(); args.Libraries.Add(this.GetVersionJarPath(options.Version.JarId)); args.MinecraftArguments = options.Version.MinecraftArguments; args.Tokens.Add("auth_access_token", authentication.AccessToken.GoString()); args.Tokens.Add("auth_session", authentication.AccessToken.GoString()); args.Tokens.Add("auth_player_name", authentication.DisplayName); args.Tokens.Add("version_name", options.Version.Id); args.Tokens.Add("game_directory", "."); args.Tokens.Add("game_assets", "assets"); args.Tokens.Add("assets_root", "assets"); args.Tokens.Add("assets_index_name", options.Version.Assets); args.Tokens.Add("auth_uuid", authentication.UUID.GoString()); args.Tokens.Add("user_properties", authentication.Properties); args.Tokens.Add("user_type", authentication.UserType); args.AdvencedArguments = new List<string> {"-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"}; args.Authentication = authentication; args.Version = options.Version; if (options.Mode != null) { options.Mode.Operate(this, args); } return null; } catch (Exception exp) { return new LaunchResult {Success = false, ErrorType = ErrorType.Unknown, ErrorMessage = "在生成参数时发生了意外的错误", Exception = exp}; } }
private LaunchResult LaunchGame(MinecraftLaunchArguments args) { try { var handle = new LaunchHandle(args.Authentication) { Code = CurrentCode, Core = this, Arguments = args, Process = Process.Start(new ProcessStartInfo(JavaPath) { Arguments = args.ToArguments(), UseShellExecute = false, WorkingDirectory = GameRootPath, RedirectStandardError = true, RedirectStandardOutput = true }) }; handle.Work(); Task.Factory.StartNew(handle.Process.WaitForExit).ContinueWith(t => Exit(handle, handle.Process.ExitCode)); return new LaunchResult {Success = true, Handle = handle}; } catch (Exception exp) { return new LaunchResult {Success = false, ErrorType = ErrorType.Unknown, ErrorMessage = "启动时出现了异常", Exception = exp}; } }
public override bool Operate(LauncherCore core, MinecraftLaunchArguments args) { args.Tokens["game_directory"] = String.Format(@".\versions\{0}\", args.Version.Id); return(true); }