public PxMat44(physx.PxTransform.Ref t) : this((physx.PxTransform *)(*((IntPtr *)(&t)))) { //ctor piping; }
public static physx.PxRigidStaticPtr PxCreateStatic(physx.PxPhysicsPtr sdk, physx.PxTransform.Ref transform, physx.PxShapePtr shape) { return(PxCreateStatic(sdk, (physx.PxTransform *)(*((IntPtr *)(&transform))), shape)); }
public physx.PxTransform transformInv(physx.PxTransform.Ref src) { return(transformInv((physx.PxTransform *)(*((IntPtr *)(&src))))); }
public static physx.PxPlane PxPlaneEquationFromTransform(physx.PxTransform.Ref transform) { return(PxPlaneEquationFromTransform((physx.PxTransform *)(*((IntPtr *)(&transform))))); }
public physx.PxArticulationJointBasePtr createArticulationJoint(physx.PxArticulationLinkPtr parent, physx.PxTransform.Ref parentFrame, physx.PxArticulationLinkPtr child, physx.PxTransform.Ref childFrame) { return(((physx.PxArticulationBasePtr) this).createArticulationJoint(parent, (physx.PxTransform *)(*((IntPtr *)(&parentFrame))), child, (physx.PxTransform *)(*((IntPtr *)(&childFrame))))); }
public void setGlobalPose(physx.PxTransform.Ref pose) { ((physx.PxRigidActorPtr) this).setGlobalPose((physx.PxTransform *)(*((IntPtr *)(&pose)))); }
public void teleportRootLink(physx.PxTransform.Ref pose, bool autowake) { teleportRootLink((physx.PxTransform *)(*((IntPtr *)(&pose))), autowake); }
public physx.PxBounds3 poseExtent(physx.PxTransform.Ref pose, physx.PxVec3.Ref extent) { return(poseExtent((physx.PxTransform *)(*((IntPtr *)(&pose))), (physx.PxVec3 *)(*((IntPtr *)(&extent))))); }
public physx.PxBounds3 transformFast(physx.PxTransform.Ref transform, physx.PxBounds3.Ref bounds) { return(transformFast((physx.PxTransform *)(*((IntPtr *)(&transform))), (physx.PxBounds3 *)(*((IntPtr *)(&bounds))))); }
public static physx.PxRigidDynamicPtr PxCreateKinematic(physx.PxPhysicsPtr sdk, physx.PxTransform.Ref transform, physx.PxGeometry.Ref geometry, physx.PxMaterialPtr material, float density, physx.PxTransform.Ref shapeOffset) { return(PxCreateKinematic(sdk, (physx.PxTransform *)(*((IntPtr *)(&transform))), (physx.PxGeometry *)(*((IntPtr *)(&geometry))), material, density, (physx.PxTransform *)(*((IntPtr *)(&shapeOffset))))); }
public physx.PxRigidDynamicPtr createRigidDynamic(physx.PxTransform.Ref pose) { return(createRigidDynamic((physx.PxTransform *)(*((IntPtr *)(&pose))))); }
public static physx.PxRigidDynamicPtr PxCreateDynamic(physx.PxPhysicsPtr sdk, physx.PxTransform.Ref transform, physx.PxShapePtr shape, float density) { return(PxCreateDynamic(sdk, (physx.PxTransform *)(*((IntPtr *)(&transform))), shape, density)); }
public static physx.PxRigidDynamicPtr PxCloneDynamic(physx.PxPhysicsPtr physicsSDK, physx.PxTransform.Ref transform, physx.PxRigidDynamicPtr body) { return(PxCloneDynamic(physicsSDK, (physx.PxTransform *)(*((IntPtr *)(&transform))), body)); }
public static physx.PxRigidStaticPtr PxCloneStatic(physx.PxPhysicsPtr physicsSDK, physx.PxTransform.Ref transform, physx.PxRigidActorPtr actor) { return(PxCloneStatic(physicsSDK, (physx.PxTransform *)(*((IntPtr *)(&transform))), actor)); }
public void setGlobalPose(physx.PxTransform.Ref pose, bool autowake = true) { setGlobalPose((physx.PxTransform *)(*((IntPtr *)(&pose))), autowake); }
public void setKinematicTarget(physx.PxTransform.Ref destination) { setKinematicTarget((physx.PxTransform *)(*((IntPtr *)(&destination)))); }
public void setCMassLocalPose(physx.PxTransform.Ref pose) { ((physx.PxRigidBodyPtr) this).setCMassLocalPose((physx.PxTransform *)(*((IntPtr *)(&pose)))); }
public bool getKinematicTarget(physx.PxTransform.Ref target) { return(getKinematicTarget((physx.PxTransform *)(*((IntPtr *)(&target))))); }
public void setGlobalPose(physx.PxTransform.Ref pose, bool autowake = true) { ((physx.PxRigidActorPtr) this).setGlobalPose((physx.PxTransform *)(*((IntPtr *)(&pose))), autowake); }
public static bool OpEquals(physx.PxTransform lhs, physx.PxTransform.Ref t) { return(OpEquals(lhs, (physx.PxTransform *)(*((IntPtr *)(&t))))); }
public void setChildPose(physx.PxTransform.Ref pose) { ((physx.PxArticulationJointBasePtr) this).setChildPose((physx.PxTransform *)(*((IntPtr *)(&pose)))); }
public static physx.PxTransform OpMultiply(physx.PxTransform lhs, physx.PxTransform.Ref x) { return(OpMultiply(lhs, (physx.PxTransform *)(*((IntPtr *)(&x))))); }
public physx.PxArticulationLinkPtr createLink(physx.PxArticulationLinkPtr parent, physx.PxTransform.Ref pose) { return(((physx.PxArticulationBasePtr) this).createLink(parent, (physx.PxTransform *)(*((IntPtr *)(&pose))))); }
public static physx.PxTransform *OpStarEqual(physx.PxTransform lhs, physx.PxTransform.Ref other) { return(OpStarEqual(lhs, (physx.PxTransform *)(*((IntPtr *)(&other))))); }
public void setLocalPose(physx.PxTransform.Ref pose) { setLocalPose((physx.PxTransform *)(*((IntPtr *)(&pose)))); }
public static physx.PxRigidStaticPtr PxCreateStatic(physx.PxPhysicsPtr sdk, physx.PxTransform.Ref transform, physx.PxGeometry.Ref geometry, physx.PxMaterialPtr material) { return(PxCreateStatic(sdk, (physx.PxTransform *)(*((IntPtr *)(&transform))), (physx.PxGeometry *)(*((IntPtr *)(&geometry))), material)); }