/// <summary> /// Records a timed event specified by eventName. /// </summary> /// <param name="eventName"> /// Name of the event. For maximum effectiveness, we recommend using a naming scheme /// that can be easily understood by non-technical people in your business domain. /// </param> /// <param name="isTimed">If set to <c>true</c> event will be timed. /// Call EndTimedEvent to stop timed event.</param> public void LogEvent(string eventName, bool isTimed) { #if UNITY_IOS FlurryAnalyticsIOS.LogEvent(eventName, isTimed); #elif UNITY_ANDROID FlurryAnalyticsAndroid.LogEvent(eventName, isTimed); #endif ReplicateEventToUnityAnalytics(eventName); }
public void LogEvent(string eventName, bool isTimed) { FlurryAnalyticsAndroid.LogEvent(eventName, isTimed); this.ReplicateEventToUnityAnalytics(eventName, null); }
public void LogEvent(string eventName) { FlurryAnalyticsAndroid.LogEvent(eventName, false); this.ReplicateEventToUnityAnalytics(eventName, null); }