public static AudioSource PlayBGM(AudioClip clip, bool isLoop) { return(SoundUtils.PlaySaveBGM(clip, isLoop, false)); }
public static AudioSource PlayBGM(BGMFileInfos info, bool isLoop) { return(SoundUtils.PlaySaveBGM(info, isLoop, false)); }
public static AudioSource PlaySE(SEFIleInfos info) { return(SoundUtils.PlaySE(info, null)); }