public static AudioSource PlayBGM(AudioClip clip, bool isLoop)
 {
     return(SoundUtils.PlaySaveBGM(clip, isLoop, false));
 }
 public static AudioSource PlayBGM(BGMFileInfos info, bool isLoop)
 {
     return(SoundUtils.PlaySaveBGM(info, isLoop, false));
 }
 public static AudioSource PlaySE(SEFIleInfos info)
 {
     return(SoundUtils.PlaySE(info, null));
 }